Kamis, 07 April 2011
3 simple and effective tips to improve your classes in C#
The other day I was taking a look to a C# Web application develop by a co-worker. The application was fine and it delivered the functionality proposed. Nevertheless, I found some common errors (or things to improve) in the way the classes were written. Let’s go ahead with some simple and useful tips to write C# classes. Tip # 1: Define only one class per file.C# allow us to define more than one
MonoTouch 4.0
We just released MonoTouch 4.0, a product to build iOS applications using C# and .NET. We also released our new Mono for Android product.New in MonoTouch 4.0MonoTouch 4.0 is a major upgrade to our product as it upgrades the Mono runtime engine from the old, trusted and friendly Mono 2.6 to the latest and greatest Mono 2.10 core, these are some of the new features available as part of this upgrade
Microsoft clarifies HTML5 v Silverlight
Microsoft has learned its lesson and, not wanting to alienate or spook its Silverlight developers yet again, has posted a carefully crafted blog post that explains its position vis-a-vis Sliverlight and HTML5. Only a short time ago Microsoft upset a lot of developers by claiming that HTML5 was the way of the future, a fine sentiment, and that Silverlight was only for Windows Phone 7 - not such
How to design a Custom Control by editing the Part Template?
This is a continuation to my previous post "How to create a Custom Control in Silverlight?" In this tutorial part, we will discuss on the template and modify our basic template to give a better look as per our need. In this chapter, we will learn about template Part and how to modify the existing template. Read out more to learn in depth about Custom Control in Silverlight. This will benefit you
HTML vs. Silverlight vs. WPF
At Readify we focus on the Microsoft stack - WPF, Silverlight, and ASP.NET. The bulk of our projects are ASP.NET, some are Silverlight, and even less are WPF (though the WPF projects tend to be bigger in scope, so they're probably about even). Usually the customer has decided on a technology stack before we arrive, and they've engaged us to help plan/design/build/ship the application. Sometimes
Silverlight 5 Beta Here, HTML 5, Sterling Feedback and More
I have a few things to cover on this post. I want to start with Silverlight 5 but stay tuned for some information about how you can learn more and ask direct questions about the Sterling database. Silverlight 5 Beta is Here The Silverlight Team just officially announced that the Silverlight 5 beta will be available next week at MIX 2011. This is an exciting milestone because the new version will
Developing Native Android Applications: Not as Hard As You Might Think
Two months ago, my boss asked me to try and build a native Android application based on the mobile website I had created for the university's annual Maryland Day festival. Both he and I are part of an IT initiative in our department tasked with figuring out how best to provide IT services to smartphone users on campus, and while we have in-house expertise in iPhone development, none of us were
April MSDN magazine out now
This month’s MSDN magazine is online and ready for reading. April’s hot topic is Windows Azure – here are the highlights: Windows Azure Development: CQRS on Windows Azure Learn how Command Query Responsibility Segregation represents a shift from more classic, three-tier application architecture toward a message-based, asynchronous pattern. We walk you through a reservation booking app to
Error Handling – The C++ Way
In my experience as software developer, I noticed that there are lots of people that write in C++, but do not use exceptions. They prefer to use return codes instead. I guess that this is caused by the late addition of exceptions in the C++ standard. Whatever the reason is, personally, I prefer to use exceptions as an error handling technique. Almost 10 years ago I started programing in Object
Tron legacy
How the Tron:Legacy movie was filmed. I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and David "dlew" Lewandowski. This page has taken a long time to be published because I've had to await clearance. A lot of my team's work was done using Adobe software and Cinema 4D. The rest of it got
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