Kamis, 03 Maret 2011

Getting Started with Shader Effects in WPF

IntroductionHardware accelerated effects for WPF were first introduced in .NET 3.5 SP1. Very complex effects and graphically rich applications can be created with little impact on performance, thanks to the huge computing power of modern graphic cards. However, if you want to take advantage of this feature, you first need to learn a thing or two. The purpose of this article is to provide all the

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