Kamis, 03 Maret 2011
SilverShader – Introduction to Silverlight and WPF Pixel Shaders
This article explains how to write pixel shaders for the Microsoft Silverlight and WPF platform with HLSL, as well as how to write an extensible Silverlight application for shader demos.Introduction Almost 10 years ago, Microsoft announced DirectX 8.0, including the huge real-time computer graphics milestone, Direct3D 8.0. Direct3D 8.0 introduced programmable shaders and gave the developers a
Langganan:
Posting Komentar (Atom)
Tidak ada komentar:
Posting Komentar