Jumat, 04 Maret 2011
OpenGL ES 2.0 in libgdx
I played around with the awesome libgdx which makes it possible to develop for desktop and android at the same time. I tried some OpenGL ES 2.0 shader stuff to test the performance. Here are some of the results on a Motorola Milestone with android 2.2. Monjori Shader from mic: Read more: STEFAN WAGNER Posted via email from Jasper-net
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